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Devil Hunter Contracts Walkthrough

Devil Hunter contracts progression walkthrough: Floor Zero, division captains, contract slots, and upgrade route.

Related Pages

The contracts walkthrough routes human players from zero pacts to S-tier devil agreements without wasting yen on wrong floors or captains. Contracts define ability bars, synergy with clans, and raid roles — consult contract tier list before committing weeks of grind to Fish Devil.

Phase 1: Floor Zero Farming

After beginner steps, descend Floor Zero. Weak devils drop introductory materials and occasionally unlock early contracts like Fish or Frog — usable placeholders only.

Phase 2: Division Captain Contracts

Captains from divisions walkthrough offer story-locked pacts. Division 3 path documented in Division 3 guide gates specific devils.

Phase 3: Target A-Tier Then S-Tier

  1. Fox Devil for yen and mission speed
  2. Bat or Snake for build synergy — Gun Hunter wants Snake
  3. Octopus or Ghost for raid readiness
  4. Curse or Mantis for min-max clears

Contract Slots and UI

Equip contracts through inventory after obtaining them. Map abilities to 1–4 keys per PC controls. Details on item mechanics at contracts item page.

Surgery Kit Connection

Advanced contract manipulation requires surgery kit — obtain before attempting extraction or hybrid prep from surgery kit guide.

Deep acquisition methods in how to get contracts guide. Future Devil is a special case — Future Devil guide.

Frequently Asked Questions

Who can use contracts in Devil Hunter?

Human hunters equip devil contracts. Fiends use innate talents instead.

Where is the first contract?

Floor Zero devils and division captain quests are earliest sources.

Best first contract?

Fox Devil for farming or Bat Devil for mobility — both A-tier and obtainable mid-game.

Can I swap contracts?

Yes, but farming new contracts takes time — pick aligned with your build early.